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Super mario sunshine 64 ds
Super mario sunshine 64 ds










The graphics are great and resemble Super Mario World. The controls are very simple and easy to use. Gameplay is unique and similar to older Mario sidescrollers with the addition of the water/ FLUDD gameplay. Unlike other side-scrollers on Newgrounds, Super Mario Sunshine 64 is capable of holding your attention for more than five minutes. The game also ties in themes from Super Mario 64 such as jumping into pictures to enter levels. It is a 2-D side-scroller that takes place after the events in Super Mario Sunshine and stays faithful to the title by including FLUDD. Donkey Kong, Donkey Kong Jr., Mario Bros.Newground’s user Mirage_Movies has submitted an awesome Flash fan game called Super Mario Sunshine 64.Mario Artist Paint Studio ( Prototype).Donkey Kong 2: March of the Minis ( Demo) Mario Superstar Baseball ( Mario Baseball Demo) īS Excitebike Bunbun Mario Battle Stadium Mario Tennis ( Nintendo 64, GBC, Virtual Boy) Bowser's Inside Story ( + Bowser Jr.'s Journey).The Thousand-Year Door ( Paper Mario 2 Demo).Super Mario World 2: Yoshi's Island ( Prototypes).Rails appear in the unofficial level editor as the green cubes connected by green lines. Gelato Beach: The shine spawns directly next to Shadow Mario's starting position.Pinna Park: The shine spawns at the stage's origin point.It's actually partially inside the mushroom. Pianta Village: The shine spawns in the center on top of the golden mushroom.It spawns right where the blue coin in front of the steam cube is.

super mario sunshine 64 ds

Noki Bay: The shine spawns in a cliff-side alcove, just underneath the top ledge near the waterfall.Sirena Beach: The shine spawns on the ground floor stairway in-between the two restrooms.

super mario sunshine 64 ds

  • Rico Harbor: The shine spawns at the beginning of the stage, about where the player spawns.
  • Bianco Hills: The shine spawns in front of the building with the archway, to the left of the hover nozzle box.
  • These seem to be the original intended spawns. By replacing the Shadow Mario spawn functionality (the function "appearShineFromKageMario") with NPC shine spawning ("appearShineFromNPC"), the shine will fly towards their starting location. However, the actual shine is stored elsewhere in the map before it is called for by the game. When the player defeats Shadow Mario in the seventh episode of any stage, the Shine Sprite will spawn directly where he falls.
  • test11's map.bmd was changed - seems to just be blanking out some textures.
  • Various small graphical/text changes to make the game seem more native.
  • msound.aaf differs between the Europe version and Switch version.
  • You can burst rollercoaster balloons in Pinna Park by using FLUDD to "throw" a Stus at them (might just be a case of copied/shared code).
  • "Ciao!" sound effect would have played on the title screen, if not for randomisation oversight.
  • Leftover spc script logging functions and calls: (source: Super Xnot, Yoshi2).
  • Various things posted in The Sunshine Hut discord server.
  • Naming oddities (files, archives, internal, etc.).
  • Unused small piranha plant "seeding" behavior (Discovered by Super Xnot but undocumented).
  • There is still some unused audio undocumented.
  • sb event files in map\sp folders might reference unused events.
  • Unused parameter files (prm) and unused text in parameter files.
  • This game also marks the first appearance of Bowser Jr.Īfter 18 years without a rerelease, a slightly updated version was released on the Nintendo Switch as part of the Super Mario 3D All-Stars collection on September 18th, 2020. Super Mario Sunshine is an open-ended platformer, very similar to Super Mario 64, except on a tropical island and with a talking water pump. This game has hidden development-related text.












    Super mario sunshine 64 ds