

PORTAL RELOADED CHAMBER 19 MOD
This mod will be voice acted and will feature its own storyline, with players assuming the role of test subject 4-5-0-9. The game's standard Orange/Blue portals will function as normal but Reloaded's third green Portal adds a new dimension into the equation by enabling travel between two timelines.Ī green portal? Two timelines? While this may sound confusing, this addition will allow players to travel across the span of 20 years between two inter-connected timelines, allowing Portal Reloaded players to solve each of the mod's custom test chambers in new and unique ways. Portal Reloaded is the latest Portal 2 mod to take the community spotlight, altering the base game by adding a 3-way Portal gun into the mix. With the companion cube euthanized, the testchamber's exit opens.Portal 2 is almost ten years old, and the game's active modding community is continuing to keep the game alive with new content, creating new test chambers, story content and adding new mechanics to the title. Open the incinerator, then quickly go back to grab the companion cube and drop it into the open hole. Inside the door is a small switch you can press that temporarily opens an incinerator just outside the glass. Once in the next room, place the companion cube on the nearby red floor switch to open a door just ahead. Grab your companion cube, warp to the upper level of the room with the platforms, and hop across the three platforms to reach the next portion of the testchamber. This raises the third and final platform in the previous chamber room. Run back to the hall with the red floor switches and stand on the floor switch that's not being held down by your companion cube-and make sure you crouch! The high energy pellet will eventually travel through the portals and should continue through the hall, past the two opened doors and into the receptor at the end of the hall.

Place the orange portal on the black pock mark the pellet leaves on the wall to transport the pellet to the other room. There should still be one bouncing energy pellet in one of the halls. Warp your way to the upper level of the room and backtrack to the long halls at the beginning of the testchamber. Look for a small wall panel near the ground that's jutting out and place a blue portal in the center of the panel. Place the companion cube on this elevated floor switch to depress it and open one of the two doors that lead to the third energy pellet receptor.īefore worrying about the second red floor switch, exit to the hall to return to the room with the risen platforms. Further into the hall is a second red floor switch that's on a platform that's barely too high to jump on. That takes care of the second receptor.Ĭarry the companion cube out of the hall and turn left down the larger hall with a red floor switch in the center. To get the pellet into the receptor, hold the companion cube in the pellet's line of fire to deflect it into the receptor. There's a very small room at the end of the hall with a energy pellet dispenser and receptor. Drop down to ground level with the weighted companion cube in hand and go into the narrow hall to the left. There are two more energy pellet receptors in the area, and each of them raises one of three platforms you need to escape the room. Place a blue portal on the center tile of the slanted wall and, eventually, a high energy pellet should travel from the previous hall, through the blue portal, and into the pellet receptor on the slanted wall across from your blue portal. In the next room, look for a slanted wall across the room and to the left. The other side of the portal won't be open yet, but you'll be ready to catch one of the created high energy pellets. When you reach the end of the second hall, place an orange portal on the wall where the black park mark is. You can either wait for the pellet to get ahead of you before running down the hall, or move down the hall backwards to deflect the pellet as it comes out of the dispenser. The hall bends right and runs the opposite direction with a second energy pellet dispenser firing high energy pellets behind you. Thankfully, the companion cube will deflect the energy pellet away from you, letting you progress through the hall unharmed. There's a high energy pellet dispenser at the end of the hall and it's firing pellets right at you.
